====== Appunti Kivy ====== ===== Python Code and KV Language ===== This is the **kivyexample.py** file: #!/usr/bin/env python from kivy.app import App #kivy.require("1.8.0") from kivy.uix.floatlayout import FloatLayout class MyLayout(FloatLayout): pass class KivyExampleApp(App): def build(self): return MyLayout() if __name__ == "__main__": KivyExampleApp().run() In the code above we derived a class named **KivyExampleApp** from the Kivy's **App** class. The Kivy code will automatically search for a file called **kivyexample.kv**, and it will parse it using the **KV language**. The name of the file is derived by the class name, making it all lowercase and removing the leftmost **//App//** part (if it exists). So this is the **kivyexample.kv** file: : font_size: 40 color: 0,1,0,1 size_hint: 0.3, 0.2 : MyButton: text: "Pos 0, 0" pos_hint: {'x': 0, 'y': 0} MyButton: text: "Center x-y" pos_hint: {'center_x': 0.5, 'center_y': 0.5} MyButton: text: "Pos right-top" pos_hint: {'right': 0.9, 'top': 0.3} MyButton: text: "Pos 0.5, 1.0" pos_hint: {'right': 0.5, 'top': 1.0} In the Python code, the App constructor will return the **MyLayout** class, which is derived from the Kivy's **FloatLayout** class. The original class is an empty widget, but we added several buttons using the KV language. Notice that **MyLayout** is derived from **FloatLayout** declaring it into the **Python code**, whereas the **MyButton** class is derived from the original **Button** class using the KV language, via the //@Button// construct. The result should be something like this: {{.:kivy:kivyexample.png?direct&300|KivyExampleApp}} We used a KV file to define the graphic interface of our App, but **it is possible to do that using only Python code**, thus having only a single file. But doing as seen above has several advantages. First of all you can try to keep the **graphical presentation** and the **code logic** as much **separate** as possibile. Another advantage is that resizing the app's window, will resize all its contents automatically (if you are smart enough not to use absolute values); otherwise you have to bind the window-resize event to a function which should adjust each widget size and position. ===== Using the Widget Class ===== In general our App will return a class derived from the more generic **Widget** class, not the //FloatLayout// or others layouts classes. So the KV file will look like this: : FloatLayout: size: root.size MyButton: text: "Pos 0, 0" pos_hint: {'x': 0, 'y': 0} We requested that the FloatLayout expands to all the parent (root) **size**, so the example will give the same output as in the previous paragraph. ===== A Real App With an ActionBar ===== **kivywindowexample.py** #!/usr/bin/env python from kivy.app import App #kivy.require("1.8.0") from kivy.uix.widget import Widget class MyWidget(Widget): pass class KivyWindowExampleApp(App): def build(self): return MyWidget() if __name__ == "__main__": KivyWindowExampleApp().run() **kivywindowexample.kv** : font_size: 28 color: 0,1,0,1 size_hint: 0.3, 0.2 : BoxLayout: size: root.size orientation: 'vertical' ActionBar: pos_hint: {'top': 1} ActionView: use_separator: True ActionPrevious: title: "MyGame" with_previous: False ActionOverflow: ActionButton: text: "Exit" ActionButton: text: "About" ActionButton: text: "New Game" FloatLayout: MyButton: text: "Pos 0, 0" pos_hint: {'x': 0, 'y': 0} MyButton: text: "Center x-y" pos_hint: {'center_x': 0.5, 'center_y': 0.5} MyButton: text: "Pos right-top" pos_hint: {'right': 0.9, 'top': 0.3} MyButton: text: "Pos 0.5, 1.0" pos_hint: {'right': 0.5, 'top': 1.0} {{.:kivy:kivywindowexample.png?direct&320|Kivy ActionBar Example}} ===== Logging ===== Like a plain Python program, it is possible for a Kivy app to produce some logging using the Kivy logger. The output will go, by default, to a file created into the app home directory, into the **files/app/.kivy/logs/** directory. from kivy.logger import Logger, LOG_LEVELS # Set the loglevel. The Android log file will be create into # [app_home]/files/app/.kivy/logs/ Logger.setLevel(LOG_LEVELS['debug']) Logger.info('Informative message') Without root privileges it is not possibile for another Android app (e.g. a file browser) to access the log directory. The Kivy **app home** will be into the adopted SD card, under something like this: /mnt/expand/[UUID]/user/0/[fully.qualified.app.name] In older Android versions (e.g. Android 8) the app home directory will be something like: /data/data/[fully.qualified.app.name] Every time that the Kivy environment is initializated, a new log file will be created; the filename will be something like **kivy_YY-MM-DD_N.txt**, where YY-MM-DD is the date and N is a progressive integer starting from zero. ===== The Settings module and Clipboard problem ===== Importing **Settings** or **SettingsWithNoMenu** from the **kivy.uix.settings** module, you may get the following error when editing a string option: [INFO ] [Clipboard] Provider: gtk3(['clipboard_xclip', 'clipboard_xsel', 'clipboard_dbusklipper'] ignored) [CRITICAL] [Cutbuffer] Unable to find any valuable Cutbuffer provider. Please enable debug logging (e.g. add -d if running from the command line, or change the log level in the config) and re-run your app to identify potential causes In Linux/X11 environment you have to install the **xclip** and **xsel** packages. In Android the error is displayed, but the program continues. ===== Config and Settings ===== To build a complete config system including default values, persisten configuration file and a setting screen, you can import the following modules: from kivy.config import Config from kivy.uix.settings import Settings, SettingsWithNoMenu Suppose that the **App** has two **Screen** objects, one called //MenuScreen// which is the main interface and one called **SettingsScreen** which allows the user to change the settings; several methods of the main App will be called automatically in this order: - App.build_config(self, config) - App.build(self) - MenuScreen.on_pre_enter(self) - App.build_settings(self, settings) - App.on_start(self) The ''build_config()'' should explicitly execute ''config.setdefaults()'', which implicitly will execute a ''config.read()'' if the configuration file **app_name.ini** exists. The name of the file is derived from the App instance name, e.g. if the class is named MyApp, the file will be called **my.ini**. The ''build()'' should generally execute the ''self.create_settings()'' which automatically launches ''build_settings()'', which in turn should call explicitly the ''settings.add_json_panel()'' function. In this way, when the ''on_start()'' finally executes, the App can get or set config values using the **self.config** object, automatically instantiated: self.config.getint('ini_section', 'option')) Outside the App scope, it is possibile to access the config in this way: app = App.get_running_app() app.config.getint('ini_section', 'option') When the user enters the //SettingsScreen// and changes some options, this function is called automatically: * App.on_config_change() This function should call esplicitly the ''self.config.write()'', which is not handled automatically in every circumstances (e.g. if the app crashes, etc.). The config.write() is called automatically only on graceful app shutdown, only if the app detects a config change, etc. So better to stay safe and call it explicitly on config change.